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Text File | 1998-05-22 | 7.9 KB | 411 lines | [TEXT/XCNQ] |
- (game-module "africa"
- (blurb "base module for African exploration")
- )
-
- ;;; Unit types.
-
- (unit-type explorer
- (help "the intrepid explorer, along with trusted assistants"))
-
- ; add bearers and warriors?
-
- (unit-type horse
- )
-
- (unit-type camel
- )
-
- (unit-type antelope (image-name "eland")
- )
-
- (unit-type zebra
- )
-
- (unit-type gnu
- )
-
- (unit-type giraffe
- )
-
- (unit-type buffalo
- )
-
- (unit-type hippo
- )
-
- (unit-type rhino
- )
-
- (unit-type elephant
- )
-
- (unit-type crocodile
- (help "found around water, often deadly"))
-
- (unit-type lion
- (help "king of beasts, dangerous to tangle with"))
-
- (define domestic (horse camel))
-
- (define herd (antelope zebra gnu giraffe elephant))
-
- (define solitary (buffalo hippo rhino))
-
- (define carnivorous (crocodile lion))
-
- (define animals (append domestic herd solitary carnivorous))
-
- (add herd possible-sides "independent")
- (add solitary possible-sides "independent")
- (add carnivorous possible-sides "independent")
-
- (unit-type carcass (image-name "ruins")
- (help "what's left when an animal is killed"))
-
- (unit-type canoe (image-name "ap")
- )
-
- (unit-type ship (image-name "ap")
- )
-
- (unit-type tribe (image-name "horde")
- (help "a native African tribe"))
-
- (unit-type village (image-name "village")
- (help "a native African settlement"))
-
- (unit-type town (image-name "town20")
- (help "civilization's toehold in Africa"))
-
- (unit-type city (image-name "city18")
- (help "a European city with all the amenities"))
-
- (define places (village town city))
-
- ;;; Material types.
-
- (material-type water
- (help "animals and people must have plenty of water"))
-
- (material-type food
- (help "what people eat"))
-
- ;;; Terrain types.
-
- (terrain-type sea (char ".")
- )
- (terrain-type lake (image-name "shallows") (char ",")
- )
- (terrain-type swamp (char "=")
- (help "flat terrain with standing water and vegetation"))
- (terrain-type desert (char "~")
- (help "dry terrain, no water or food"))
- (terrain-type plains (char "+")
- )
- (terrain-type forest (char "%")
- )
- (terrain-type mountains (char "^")
- )
- (terrain-type wide-river (image-name "shallows") (char "-")
- (help "miles-wide river"))
- (terrain-type salt-lake (image-name "shallows") (char ",")
- )
- (terrain-type hills (char "^")
- )
- (terrain-type forested-hills (image-name "forest") (char "%")
- )
- (terrain-type river (char "<")
- (subtype connection)
- (help "canoe-able river"))
-
- (define water-t* (sea lake wide-river salt-lake))
-
- (define land-t* (desert plains forest mountains hills forested-hills))
-
- (define cell-t* (append water-t* land-t*))
-
- (add water-t* liquid true)
-
- ;; Everything is measured in feet.
-
- (add t* elevation-min 0)
- (add t* elevation-max 4000)
- (add mountains elevation-max 4001)
- (add mountains elevation-max 20000)
- (add sea elevation-max 0)
-
- (area (cell-width 52800))
-
- ;;; Static relationships.
-
- (table vanishes-on
- (explorer water-t* true)
- (animals water-t* true)
- (ship land-t* true)
- (tribe water-t* true)
- (places water-t* true)
- )
-
- ;;; Unit-unit capacities.
-
- (add places capacity 20)
- (add ship capacity 2)
-
- (table unit-size-as-occupant
- ;; Disable occupancy by default.
- (u* u* 100)
- (explorer places 1)
- (explorer ship 1)
- (canoe places 1)
- (ship places 1)
- )
-
- ;;; Unit-terrain capacities.
-
- ;; Limit units to 16 in one cell, for the sake of playability and
- ;; and drawability. Only towns and cities cover the entire cell.
-
- (add t* capacity 16)
-
- (table unit-size-in-terrain
- (u* t* 1)
- ((town city) t* 16)
- )
-
- ;;; Unit-material capacities.
-
- (table unit-storage-x
- (explorer water 14)
- (ship water 900)
- (tribe water 50)
- (places water (100 900 900))
- (explorer food 20)
- (animals food 100)
- )
-
- ;;; Vision.
-
- (add explorer already-seen 100)
- (add places already-seen 100)
-
- (add places already-seen-independent 100)
-
- (table see-chance-adjacent
- ;; Crocodiles are always hard to see.
- (u* crocodile 10)
- ;; Lions can be hard to see sometimes.
- (u* lion 50)
- )
-
- ;;; Actions.
-
- (add explorer acp-per-turn 7)
- (add animals acp-per-turn 7)
- (add domestic acp-per-turn 11)
- (add carcass acp-per-turn 1)
- (add canoe acp-per-turn 14)
- (add ship acp-per-turn 140)
- (add places acp-per-turn 0)
-
- ;;; Movement.
-
- (add carcass speed 0)
- (add places speed 0)
-
- (table mp-to-enter-terrain
- (explorer t* 1)
- (explorer water-t* 99)
- (explorer swamp 3)
- (explorer (forest mountains) 2)
- (animals water-t* 99)
- (canoe t* 99)
- (ship land-t* 999)
- )
-
- (table mp-to-leave-terrain
- (explorer water-t* 99)
- (explorer swamp 4)
- (explorer (forest mountains) 2)
- (animals water-t* 99)
- (canoe t* 99)
- (ship land-t* 999)
- )
-
- (table mp-to-traverse
- (canoe (lake wide-river) 1)
- )
-
- (add explorer free-mp 7)
-
- ;; Ships are not the explorers' personal yachts; they can only pick up and
- ;; drop off at towns or cities.
-
- (table ferry-on-entry
- (ship explorer over-nothing)
- )
-
- (table ferry-on-departure
- (ship explorer over-nothing)
- )
-
- (table zoc-range
- (u* u* 0)
- (explorer u* -1)
- (animals u* -1)
- )
-
- (table can-enter-independent
- (explorer places true)
- (ship (town city) true)
- )
-
- ;;; Combat.
-
- (add u* hp-max 1)
- (add explorer hp-max 20)
- (add rhino hp-max 5)
- (add elephant hp-max 10)
-
- (table hit-chance
- (explorer animals 50)
- ;; A human can generally take care of wild animals, but the job
- ;; is not without risk!
- (animals explorer 10)
- )
-
- (table damage
- (explorer animals 1)
- (animals explorer 1d16+1)
- )
-
- (table withdraw-chance-per-attack
- ;; Most types of animals will panic and run at times.
- (explorer animals 10)
- ;; Herd animals survive by running away all the time.
- (explorer herd 90)
- ;; Native tribes may run also.
- (explorer tribe 10)
- )
-
- (table retreat-chance
- ;; Most animals will run away if hurt.
- (explorer animals 30)
- )
-
- ;; Dead animals leave carcasses that can be used for food.
-
- (add animals wrecked-type carcass)
-
- (table capture-chance
- ;; Not too hard to "capture" a dead body.
- (explorer carcass 100)
- )
-
- ;;; Other Actions.
-
- (add carcass acp-to-disband 1)
-
- (add carcass hp-per-disband 1)
-
- (table recycleable-material
- (carcass food 100)
- )
-
- ;;; Production.
-
- (table base-production
- (explorer water 8)
- ;; Most terrain will have rabbits and birds and such, that don't require
- ;; taking on the big game.
- (explorer food 1)
- )
-
- (table productivity
- (explorer t* 100)
- (explorer (sea desert salt-lake) 0)
- )
-
- (table base-consumption
- (explorer water 7)
- (explorer food 3)
- )
-
- (table hp-per-starve
- ;; Lack of water is very dangerous.
- (explorer water 4.50)
- ;; Lack of food is also bad, but slower to act (the truly
- ;; hungry can always find grubs and such).
- (explorer food 1.00)
- )
-
- ;;; Backdrop.
-
- (table attrition
- ;; All kinds of diseases and minor accidents can happen at any
- ;; time.
- (explorer t* 0.10)
- ;; Some kinds of terrain are worse than others.
- (explorer swamp 1.50)
- (explorer forest 0.75)
- ;; Carcasses all disappear in a week.
- (carcass t* 1.00)
- )
-
- ;; An explorer takes about 6 months to recuperate from near-fatal
- ;; injuries.
-
- (add explorer hp-recovery 1.00)
-
- ;; Set up weekly turns.
-
- (world (year-length 52))
-
- (set calendar '(usual week))
-
- ;;; Initial setup.
-
- (set sides-min 1)
-
- (add explorer start-with 1)
-
- (set self-required true)
-
- (add explorer can-be-self true)
-
- (set synthesis-methods
- '(make-random-terrain make-countries make-independent-units))
-
- (set edge-terrain sea)
-
- (set country-radius-min 2)
- (set country-separation-min 16)
- (set country-separation-max 48)
- ;; Try to get countries to be on the coast.
- (add (sea plains) country-terrain-min (1 4))
-
- (table favored-terrain
- (u* t* 0)
- (explorer plains 100)
- )
-
- (table independent-density
- (herd plains 100)
- (giraffe plains 50)
- (camel desert 50)
- (hippo (forest swamp) (100 150))
- (elephant (forest swamp) (100 150))
- ;; Crocodiles are a notable hazard, but in swamps only.
- (crocodile swamp 1000)
- (lion (plains swamp) (100 10))
- (tribe (desert plains forest mountains) (10 50 50 20))
- (village (plains forest mountains) (100 50 25))
- )
-
- ;; A game's starting units will be full by default.
-
- (table unit-initial-supply (u* m* 9999))
-
- ;; No way (yet) to do variable advantage in this game.
-
- (set advantage-max 1)
-